WarZone_Game Plan

•January 7, 2009 • Leave a Comment

This video draws out the game plan to accomplish over the next 10 weeks.
Warzone_Gameplan.mov

Helmet Roto

•January 7, 2009 • Leave a Comment

I have rotoscoped frames 1 to 152 out of 320 frames. Motion Blur needs to be added. Goal of roto completion is Monday.

Helmet Roto 1 Video

Adam Flynn

Road Damage

•January 7, 2009 • Leave a Comment

Here are a few images of road damage. These might aid as reference if damage to road is added.

Production Sequence

•January 7, 2009 • Leave a Comment

A = Adam

C = Chris

A. Foreground roto
C. Background matchmove
C. Road setup 3D (texturing, lighting)
A. Rig Removal Barrel
A .Foreground Patching
A. Gun Model w/ texture projection(patching), lighting, Model, texture, lighting bullets
C. Foreground matchmove
C. Gun animation with vibration on hand
C. Ejecting Bullets
A. Muzzle-flash, Practical smoke, background smoke elements, road damage
C. Model, texture projection truck
C. Truck explosion
A. Footage of live action actors – running from truck, gunman on bus top.
A. Sandbags
A. Road Damage
A. Destroy building in environment
Tank? Helicopter?

Goals for Studio 1| Class 2

•January 7, 2009 • Leave a Comment

Here is a list of goals set by Professor Joe Pasquale:

Adam – Begin rotoscoping foreground object. Find road damage reference imges.

Chris – Begin matchmove. Find explosion reference images.

A production scheduel will be made to outline the next 10 weeks.

Adam Flynn

Thank you Artbeats!

•January 7, 2009 • Leave a Comment

Artbeats has kindly donated the clip for the visual effects shots.

The clip can be found here: http://www.artbeats.com/clips/10604/16348

The generosity of Artbeats is greatly appreciated!

Welcome

•January 7, 2009 • Leave a Comment

Thank you for visiting our website the “Warzone Project.”

Chris Wilson and I created this website to document the progression of the project.

The production calender will have important dates and a list of goals for the project.

Please check back to view the progression of this visual effects shot.

Adam Flynn